A while ago our club members were chatting about the idea of creating data sheets for some of our terrain, as such I’ve created some experimental rules for them.
Here are the version 1 rules for our Eldar Webway Gate and Imperial Bunker.
Please let us know what you think by clicking on the below images, you’ll be taken to the PDF.
These are currently the first edition of the rules and will most likely get tweaked after a bit of play testing, it’ll be good to get input from the wider gaming community (it should help with balance).
“The Eldar struck just before dawn, appearing as if from nowhere in vast numbers. Before the local PDF could respond they had seized the Fortress of Redemption and the local mining complex. As fate would have it, the local garrison had just received shipment of a new complement of anti-aircraft guns from the nearby Squat refugee settlement.
A handful of Squats were still just outside the city gates preparing for departure, as the alarms went off, slowly they turned their ponderous vehicles about and prepared to engage the Eldar Raiders alongside the humans.
For hours the war raged. Casualties were horrendous on both sides. A graceful Eldar knight was brought to its knees, its spiritstone shattered by precision bombardment. A massive mushroom cloud heralded the launch of Squat rad bombs, and gave the orbiting defence platforms a target to fire at.
The mighty Avatar of Khaine himself was seen stalking the battlefield, wrecking tanks and troops alike until he was banished by the stalwart defenders. Two more Wraithknight stalked towards the Imperial lines, the Guard massed their fire, but could not fell the mighty spirit walkers. Defeat seemed inevitable…
Then, as suddenly as the attack started, the Eldar were gone. Whatever their purpose had been in attacking the city, no one can say, certainly they had taken nothing, and left carnage, but it is not the Eldar way to waste lives. No one had reported sightings of the Dark Eldar leaders, and several Squat mining teams had not appeared for their assigned duties. Were the two events connected?
What was the Eldar’s mysterious objective?
Was this all part of some larger plan as yet unclear to the Imperium?
Game 1 saw Gaz and his Eldar (Craftworld & Harlequins) take on Keiths Grey Knights with Imperial Knight support. The result was a massacre in favour of the Eldar with the Knights seeming just have dangerous masses haywire shots can be…
The second game saw two tendrils of the Hive Mind both fighting over the same planet, the result; a bloodbath…
Game 3 was Tau vs Dark Eldar, the result a win for the Tau but more importantly it let Sam have a run through of 7th Ed and get used to the subtle changes that have taken place to the Dark Eldar.
The Star Wars: Imperial Assault campaign ended well, there was a fear that ‘campaign creep’ meant the Heroes were too powerful for the Empire to stop, but the last mission was more than a match for them! It finished with the Wookiee downed to massed Stormtrooper fire, the Bothan out from being force-choked, the smuggler running for the hills, wounded and exhausted (she’s maintaining it was a tactical withdrawal). The campaign ended in a one on one duel between the Jedi-in-training and Darth Vader himself.
Vader was forced to retreat eventually and the heroes won the day (and the campaign).