Well more accurately at the time of writing we’re in the process of moving!
Having been based at Hadleigh Library for over the last decade we’re now (due to losing our storage facilities) having to move our club. This, while initially being quite worrying, has been a blessing in disguise as we’ve manged to find an awesome new venue.
From our next meet (2nd April) we’ll be based at the 36th Ipswich Scout Hall in Ipswich.
The pictures below give a bit of a feel for the new venue and we’re really looking forward to this new era for the club, the best bit is we even now start an hour earlier, all our meetings start from 6.30pm.
This week saw Matt’s Imperial Guard take on Sam’s Dark Eldar in a follow on from the previous weeks Defence of Pandarus 15K per side game, Lee’s Space Wolves descended on Alexanders Hive Fleet and the guys tried to take down the King in Yellow in Arkham Horror.
First up was Lee’s and Alexanders game, 2.5K per side of the Champions of Fenris vs Hive Fleet Cronus. Alexander was fielding his Scythed Hierodule, a truly monstrous beast, but as the rules are now quite old how would it hold up in the melee of 7th edition…
The game itself was a close fought thing with both forces feeling each other out and not wanting to commit too soon, when the dust finally settled the Spaces Wolves had claimed the victory but if the game had gone any longer the Wolves were likely to be wiped out.
The Hierodule is a scary critter but compared to the new generation Gargantuan Creatures (we’re looking at you Wraith Knight!) they need a substantial points reduction…
In the Arkham Horror game everything went wrong for the instigators from the outset… To be fair, we were against Hastur, The King in Yellow, The Master of Insanity.
Dave travelled to another dimension and was driven insane by the horrors there, becoming lost in time and space, Michelle took on an avatar (masque) of Hastur, the seemingly harmless “Black Man”. He promptly devoured her soul.
Jon travelled through a gate, survived the otherworldly journey, and was driven mad by a ghost who was waiting for him when he came back. By this time the city was overrun with monsters,all the shops were closed and the civilians either left or killed.
The group were helpless to stop the yellow cultists summoning their unholy Lord. Alex didn’t stand a chance, he was killed instantly. Gaz single-handedly attacked the living god, and his blows seemed to be having an effect… Then Hastur noticed the puny mortal and squished him like a bug. The end.
The last game of the night was a follow on from the week before (well, in Matt’s head at least…). The Imperial Guard were investigating an Eldar Webway portal nestled in a small forest near an abandoned mining complex, as the investigation began the Dark Eldar set upon the Guard, unfortunately for the Dark Eldar the Guard were ready.
It was a massacre as the Dark Eldar fell to the focused Guard fire, the Dark Eldar did claim a small victory by taking out the Guard Colonel as she and her Command ventures too far from the main Guard line unsupported.
Another two weeks has passed and the latest club meet has rolled around!
Tonight saw the Heroquest campaign continue, Sam’s Dark Eldar take on Lee’s Space Wolves and Sam throwing down the gauntlet to Matt’s Guard.
In the Heroquest campaign the band of adventuring Heroes made it deeper into the depths of Kellars Keep… It’s amazing seeing how many differences there are in the UK and US versions! It feels like we only got half the game!!
At some point we might have to do a comparison article, but that’ll have to wait for another day.
Back to our brave band of adventures they managed to successfully overcome the obstacles that were placed in there way. Highlights included the Dwarf failing to disarm almost every trap he came across, the Barbarian failing to exit a magically locked door (despite all the other part members walking through it in from of him) and the Barbarian one shooting what should have been a challenging and scary Chaos Sorcerer! Continue reading Club Meet 30.5.15→
Having battled through the Hadleigh Show traffic it was time for our regular fortnightly club meeting with a varied selection of games being played.
First up was Munchkin and Magic with Pete and Wayne:
The blue munchkin (Wayne) meandered around the dungeon despite not knowing what he was doing, loot falling at his feet. Despite the green munchkins best attempts to that him with a level 32 carnivorous furry plant, the blue munchkin still managed to escape the dungeon first.
Wayne then lost 4 games of MTG to Peter 2-0 each time, back to the drawing board for Wayne’s decks…
Sam and James were playing 40K, 2.5K per side, Dark Eldar vs ‘Nids
A hard fought scourging game where Sam had unfortunately taken many fast attack. James had managed first blood and wiped out a fast attack to secure two victory points on turn two. Continue reading Club Meet 16.5.15→
It’s not often that a new Codex has such a polarising effect as the new Eldar one has had. There has been a large part of the Wargaming Community (dubbed Whinegamers – Matt) who have stated that this is the most broken book known to man and will win all games…
With the new Eldar book in hand Gaz had thrown down the gauntlet to Matt’s Imperial Guard, this could be the makings of the unstoppable force vs the immovable object…
Before we look at that game let’s look at the other two games of the evening.
First up was Sam’s Dark Eldar vs Dave’s Raven Guard, 2,000pts a piece. Dave had gone for as many bodies as possible mainly mounted in Rhino’s and Drop Pods, which Sam was not prepared for. The result was massed ‘flamey death’ as Dreadnaughts toasted the Eldar in their transports and Tactical and Assault Marines cut down the survivors… Continue reading Club Meet 2/5/15→
Every so often we get the urge to have a game of something we’ve not played in a while, tonight’s game of choice was the World of Warcraft board game complete with Burning Crusade Expansion. Thanks to us having access to Burning Crusade it meant there was access to higher levels as well as more equipment and abilities, the only downside is that it makes a long game even longer.
Gaz, Alex and Jon formed the Alliance and Matt, Alexander and Wayne formed the Horde. Both teams opted to stick together for the early encounters; this resulted in many monsters being stomped.
As the game progressed both sides stayed fairly even with neither the Horde nor Alliance being able to pull away, as the end drew near (and the hours long) Matt tried a risky gambit, soloing an Epic Ravager with a Shadow Priest… Due to a combination of less than stellar dice and a misunderstanding of how healing works it didn’t end well… (killing the critter was no issue, the problem was not getting killed before the final damage step!) Continue reading Club Meet 18/4/15→
As Neil was back for a meet for the first time since he moved to Germany the main activity of the night was his choice, in this case Kill Teams.
For those that are not familiar with Kill Teams, it’s very small scale 40K, you only have 200pts to play with… The rules set used for this meet were home brew, a mix of the GW Kill Team rules, Necromunda and 40K.
The Kill Teams games were done as doubles in the first game and the second was 3 vs 3. With small forces or a good sized board it makes for some interesting games! Man (squad) of the Match in game 2 was Alex’s Cadian Conscripts who were on a roll! Continue reading Club Meet 4/4/15→
Game 1 saw Gaz and his Eldar (Craftworld & Harlequins) take on Keiths Grey Knights with Imperial Knight support. The result was a massacre in favour of the Eldar with the Knights seeming just have dangerous masses haywire shots can be…
The second game saw two tendrils of the Hive Mind both fighting over the same planet, the result; a bloodbath…
Game 3 was Tau vs Dark Eldar, the result a win for the Tau but more importantly it let Sam have a run through of 7th Ed and get used to the subtle changes that have taken place to the Dark Eldar.
The Star Wars: Imperial Assault campaign ended well, there was a fear that ‘campaign creep’ meant the Heroes were too powerful for the Empire to stop, but the last mission was more than a match for them! It finished with the Wookiee downed to massed Stormtrooper fire, the Bothan out from being force-choked, the smuggler running for the hills, wounded and exhausted (she’s maintaining it was a tactical withdrawal). The campaign ended in a one on one duel between the Jedi-in-training and Darth Vader himself.
Vader was forced to retreat eventually and the heroes won the day (and the campaign).